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Introduction Instructor Requirements Structure - lessons, resources, tests, com-site Lesson Overviews and Suggested Activities Introducing
Students to the Course
INTRODUCTION This adjunct course was originally developed for WebCT delivery in the summer of 1997 (but is still current) for the Communication Technology Program in the UAE. As of June 2001, I am slowly updating it to take advantage of more recent delivery technologies available. You may find that a few components such as the quizzes are missing, but I'm working on it! This is a project based course, and as well as teaching the basics of multimedia production, it can introduce faculty and students to the concept of combined open learning. It is not about learning how to use Hyperstudio as a specific authoring program, but rather, it gives students the opportunity to easily plan and assemble their first multimedia program without a high learning curve typically associated with programs such as Director. Students dive right in, and this is more of a 'practical-theory-practical' learning strategy as opposed to a traditional 'theory-practical' approach. This doesn't even have to be a multimedia course. As it is project based, it can work as a multimedia literacy project in virtually any subject area! Students will learn about the content of their projects in a very deep and significant way as they research and assemble them. A projector and networked Mac lab is recommended as the software illustrated is primarily Mac-based, although PC labs or autonomous work stations will also suffice. On a network, the network version of Hyperstudio should be installed along with the RealVideo and Hyperstudio browser plugins for Netscape or MS Explorer. This guide is based on the first year of running the course and will offer a few suggestions on how to deliver it. You should familiarize yourself with the material in the course overview before continuing. The online information summarizes what was covered in the classroom. It functions as remedial review and prepares students for the content in their final online test. It is my sincere hope and intention that the online material be added to over the years to improve upon and maintain a quality open learning environment for the students in learning multimedia skills using Hyperstudio. I hope you enjoy using this material as much as I have enjoyed creating it! If this is your first time teaching multimedia, you'll be amazed at how motivated your students will be to finish their projects.
INSTRUCTOR REQUIREMENTS Instructors only need a basic understanding of computer graphics and multimedia production (the students will teach you!). Printed material including tutorials for your class are available from Hyperstudio by clicking here, and should be enough to provide instructors with a basic background on the software used for the course. If other programs such as CoolEdit 16, SoundEdit16, Adobe Photoshop or Adobe Premiere are to be incorporated (not necessary), relevant faculty may need to be consulted. The course is meant
to foster experiencial and some collaborative learning, and the amount
of face to face communication required is left up to the discretion of
the instructor.
STRUCTURE It may be a good analogy to think of the online material as containing the text book, a library, a post office and a telephone. Many of the exercises are already built-in, and it is hoped that instructors will add to or expand upon them (approval is required for modifications). The course is project based and students work towards completing a multimedia program for final assessment. The intensity and number of demonstrations and tutorials on Hyperstudio is left to the discretion of the instructor. In the original version,
the main page or menu contained 4 icons - lessons, resources, tests and
com-site. Let's look at each area beginning with lessons.
LESSONS
The resource section contains links to other sites and a WWW search engine. Students can find tutorials, audio clips, clip art, animations and more in this section. The tests section was originally where the students accessed their "written" mid-term or final examination. The tests are not currently available in this version. I will have test downloads for you to post on your server soon. The com-site area originally contained the following:
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Introducing Students to the Course Suggested Activities
An Introduction to New Media Definitions, History
Overview Originally taken from a Mass Media course I was developing, this lesson looks at the history of the computer, examines its present day use (re: Internet and multimedia) and looks at future implications. Objectives Students will be able to:
In-class or online (asychronous) discussions may include:
An Introduction to Multimedia What is multimedia?
Overview Students are introduced to the concepts of multimedia and will begin to gain an understanding and appreciation of what it is used for and how it works. Objectives
Using a projector:
An Introduction to Hyperstudio More about Hyperstudio
Overview Students will start
to become excited as they see what they can do with Hyperstudio.
It is important that they have a good understanding of the difference between
stacks and cards. A classroom demonstration and a tutorial exercise is
recommended at this point. Be sure to download the Hyperstudio pdf tutorial
(icon at the top of this page). Other than familiarizing yourself with
the contents, very little preparation is required. Students will download
a different version (designed for ESL students) for their use.
Objectives Students will be able to:
There are a few ways of providing an introductory tutorial:
Planning, Designing and Producing Start at the beginning
Overview This topic and the related activities may cover two or more sessions. Students will learn more about the importance of organization and begin to think about structuring their ideas into viable plans using a flowchart and storyboard sequence. Objectives Students will understand the concepts that will give them the ability to:
With a projector:
Working with Images Vector and bitmap
images
Overview Students will learn about images, including the size and quality needed for incorporation into their project. If required, instructors may wish ask a collegue with a graphic design background to assist with this class. This may also be an ideal time to introduce the concept of importing movies or videos into Hyperstudio. Objectives The student will be able to:
Using a projector:
Working with Audio Frequency
Overview Now students will begin to understand how to create and incorporate digital audio into their projects. The instructor may want to use SoundEdit16 to produce audio, or wait until the next lesson is complete and use the recording feature in Hyperstudio only. Objectives Students will be able to:
Using Sound in Hyperstudio Importing sound files
Overview Students will have gained a general understanding of digital recording theory from the previous lesson, and will now continue to (or begin to) integrate audio into their projects using Hyperstudio. Objectives Students will be able to:
Using a projector and external amplified speakers:
Working with Video Reading - A Guide to Digital Video, courtesy Hypertech Overview and Suggested Activities Depending on the time factor and the equipment available, there are several strategies for implementing video into Hyperstudio projects:
Assessment and Evaluation Suggested weighting
and methods:
The final project should be marked by a panel of experts according to the criteria set out in the evaluation form. |
Michael
Shaw
1997,
2001