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Higher Colleges of Technology Instructional Media and Technology Centre (IMTC/ACS) Al Ain Women’s College Al Ain Men’s College Sharjah Women’s College |
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Introduction
This program will provide first year HD Foundations English students with alternative learning experiences using interactive multimedia technology. The program extends conventional classroom teaching by providing review and remedial opportunities in a stimulating game environment.
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| Program Objectives
The material covered is equivalent to the current print-based units for first year Foundations English 070 with the exception of speaking practice, and addresses similar learning objectives in an independent, self-paced, computer assisted environment. The learning outcomes feature higher order intellectual skills such
as problem analysis and solving and critical thinking as well as English
language practice. The program’s blending of learning objectives
within a game metaphor aim at increasing motivation and practical experiential
learning within the target student group.
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Cyberquest – the story
A discovery game metaphor is used to place students in the role of a relative of an uncle who has left clues about a hidden family fortune at the time of his death. Students embark on an international search for digits to a Swiss bank account number. Learning activities with appropriate feedback and rewards are interspersed throughout the program. Based on previous research and experimentation, an interface and production process has now been completed which will provide the modular framework for the completion and future expansion of the project.
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Key features
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Integration into curriculum
Students are allocated a 2-hour lab block each week in the Foundations
year. Presently teachers use this time in various ways that may not involve
actual lab work. It is planned to offer this program as lab material
for review and remediation within the 2-hour block. The program is designed
to be used independently and in a self-paced mode.
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| Evaluation
Formative technical and academic evaluation has been an ongoing process, subject to trial and error and peer review. A production template is being established which will simplify the integration of educational content and exercises. Student trials will help establish program effectiveness. Summative evaluation will involve extensive feedback from both students
and teachers.
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Project coordination, multimedia design,
Project originator, lead instructional design
Content writers, educational interactions, story lines
Authoring, programming, integration
Design, computer graphics and image processing
Digital video, audio and animation
Voices and Actors
Creativity and Hard Work
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